The app offers a platform for a series of interactive experiences that are all designed to help us challenge and re-imagine how we can use our public space.
The current live projects include: An AR-Statue called Holding The Flame and a location responsive Audio walk called Songstreets. - Both of these focus on Brixton, London and both offer an alternate way to interact with our shared public space, sparking open pathways into the hidden stories & cultural memories embedded in our streets.
Were excited by how XR and Augmented Reality can offer a dynamic, playful and challenging tool to question and re-imagine the role of public space, the diversity & equity of who it celebrates and "if such and such was so.. what then! ..what then?"
The experiences are predominantly designed to respond to and play with the context of a specific location or place, how it functions and how people use it.
AswarmXR builds on over 25 years of Aswarms international award winning artistic work, lead by artist Thor McIntyre-Burnie, augmenting reality through interactive interventions and spatialised sound installations, and presents an exciting new collaboration with XR experts Gesture Ltd.
Aswarm has established a unique expertise in the use of sound & intervention to transform how spaces function and how people can use them. Much of our work centres around creating platforms to share unheard voices and inviting audiences/users via intrigue & play to walk within an exploded concept or non-linear narrative. -So the transition into spatially responsive XR is a very natural one.
We feel XR and especially AR & VR media is over-preoccupied with visual content, our experiences employ sound just as much as vision - they explore ways to transform place through our senses. Our work plays with context and this includes the people, as well as the space, its history and the possibility of transposing & thus juxtaposing events in a place.
Enjoy!